Ghosts Outtakes

Ghosts Outtakes

Posted by on Apr 16, 2010 in Blog, squidsoup | One Comment

Ghost Out-takes are some old Director 3d lingo “mess ups”. The great thing about 3d work, especially when you are generating the model in code is that things don’t always go as planned. and down that road where things are not going as planned, if you push a little further you can come across some […]

As3DMod on go ahead! and Mccoys websites

As3DMod on go ahead! and Mccoys websites

Posted by on Apr 2, 2010 in Blog, inboxDMG | 2 Comments

Last year I was playing around with AS3DMod. Its a fantastic set of libraries that help you add deformation onto 3d forms within actionscript. You can read more about it here http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/. I was very excited by it and tried to find ways to include it into the projects that I was working on at […]

Ocean of Light -Kinetica Motion Photos

Posted by on Feb 25, 2010 in Blog, squidsoup | No Comments

During kinetica, staring at the Ocean of Light grid all day kind of makes your eyes go funny. Shaking the iPhone in front of it for over exposed images give a pretty good idea of how your eyes feel by the end of a day with the grid. I uploaded a bunch of photos doing […]

Ocean of Light Sketches

Posted by on Jan 31, 2010 in Blog, squidsoup | No Comments

Here are some of the “sketches” we made during development of surface on the Ocean of Light Grid. We can address each light voxel individually the trick has been looking at the various way that we can render to the grid, and beyond that what is rendering to a real space grid of 3d Voxels […]

Ocean Of Light

Posted by on Jan 30, 2010 in Blog, squidsoup | No Comments

This week I am off to London to set up Ocean Of light (a squidsoup project) for the Kinetica Art fair. We has been developing this project for over a year and have been playing with this type of media (individually controlled LEDs in space) for over a couple of years. So where does Ocean […]

Embeding external 3d files into Away 3D

Posted by on Jan 28, 2010 in Blog, General Development | One Comment

I found this to be a very time saving practice. Preloading content, listening for completion of loading often seems like a waste of time. I develop actionscript 3.0 in flashDevelop (which is undisputedly awesome). Any way I prefer to just get going with the fun stuff when programming AS3, moving things around making them “feel” […]

Hula Hoops Hoopathon

Posted by on Jan 24, 2010 in Blog, inboxDMG | No Comments

Hula hoops website supporting “the Hoopathon” organized by hula hoops for sports relief

FAYJU Frog box Xmas FREE iPhone app

Posted by on Dec 10, 2009 in Blog, fayju | No Comments

Its been a while since Frog box was updated, it has been on my list for a while. Hal did a great job making a room for santa and we pulled some of those assets into frogbox for this release. The major update being that all there are lots of moveable objects. This is really […]

Monty Hall Problem

Posted by on Nov 19, 2009 in Blog | 3 Comments

We had a little argument over this at Inbox: Monty Hall problem : you are shown three doors, you know there is a car behind one door and goats behind the other two doors.  When you select one the host opens one of the other unopened doors to reveal a goat. SO… if you want […]

FAYJU BALL

Posted by on Nov 15, 2009 in Blog, fayju | No Comments

FAYJU BALL, is on the AppStore here It is essentially a puzzle based ball rolling game. I love the accelerometer on the iPhone and making FAYJU BALL was an absolute must do activity. The screen acts like a window into the puzzle area if you turn the phone upside down the balls roll on the […]