Lumix world golf
Straight after HeliPopter and the creation of a physics level creator for Box 2D, I teamed up with Dave to enhance the editor. I took box 2d into papervision so we could have a 3d golf game and dave did a great job extending the editor for this purpose also making it more manageable. This was a successful collaboration.We used the editor to create the terrains and organize colliders etc. Detecting the surface was done by raycasting down to the tris in the floor and horizontal movement was controlled by box 2d. Hals amazing low poly models give the game a special quality.