Stealth a squidsoup project

Stealth a squidsoup project

Posted by on Aug 2, 2011 in Blog, squidsoup | No Comments

Stealth Project, ISEA 2009 from squidsoup on Vimeo. Stealth,a squidsoup project, created to be an interactive installation through the process of development evolved into a fully playable game set to an art gallery situation. It was first shown as part of Cybersonica late in 2008 at the start of Cold War Modern in V&A. The […]

Zurich 2008 – The Nova trials

Zurich 2008 – The Nova trials

Posted by on Jul 18, 2011 in Blog, squidsoup | No Comments

In 2008 squidsoup went to the Technopark in Zurich to experiment with ETHZ’s Baby Nova Grid of LED lights. Over the year that followed we then created two exhibition works Stealth and Discontinuum specifically for the Nova grid. It was a great opportunity to explore the possibilities of working with a LED grid. We had […]

Squidsoup -Pest Control Glastonbury 2010

Squidsoup -Pest Control Glastonbury 2010

Posted by on Sep 25, 2010 in Blog, squidsoup | No Comments

Pest Control, Glastonbury 2010 from squidsoup on Vimeo. more Pest Control images on flickr The interesting thing about Pest Control for Glastonbury was not so much the location, but the volumes of people for whom the project was created and how interactivity would be delivered in this situation. Not that programming while the sun rises […]

Discontinuum + ghosts Bains Numerique engien les bains Paris

Discontinuum + ghosts Bains Numerique engien les bains Paris

Posted by on May 8, 2010 in Blog, squidsoup | No Comments

I recently found this photo and it got me thinking about the situation of installing Digital Art. I mentioned Discontinuum in an earlier post about the background of Ocean of light, things moved so fast since then that some times interesting Ideas get left behind or on the kerb. Its definately a concept worth revisiting. […]

Ghosts Outtakes

Ghosts Outtakes

Posted by on Apr 16, 2010 in Blog, squidsoup | One Comment

Ghost Out-takes are some old Director 3d lingo “mess ups”. The great thing about 3d work, especially when you are generating the model in code is that things don’t always go as planned. and down that road where things are not going as planned, if you push a little further you can come across some […]

Ocean of Light -Kinetica Motion Photos

Posted by on Feb 25, 2010 in Blog, squidsoup | No Comments

During kinetica, staring at the Ocean of Light grid all day kind of makes your eyes go funny. Shaking the iPhone in front of it for over exposed images give a pretty good idea of how your eyes feel by the end of a day with the grid. I uploaded a bunch of photos doing […]

Ocean of Light Sketches

Posted by on Jan 31, 2010 in Blog, squidsoup | No Comments

Here are some of the “sketches” we made during development of surface on the Ocean of Light Grid. We can address each light voxel individually the trick has been looking at the various way that we can render to the grid, and beyond that what is rendering to a real space grid of 3d Voxels […]

Ocean Of Light

Posted by on Jan 30, 2010 in Blog, squidsoup | No Comments

This week I am off to London to set up Ocean Of light (a squidsoup project) for the Kinetica Art fair. We has been developing this project for over a year and have been playing with this type of media (individually controlled LEDs in space) for over a couple of years. So where does Ocean […]