Don’t wanna be indie, at Fayju we want to make ‘Big Ass’ games with Amazing Frogs in.

Don’t wanna be indie, at Fayju we want to make ‘Big Ass’ games with Amazing Frogs in.

Posted by on Nov 21, 2013 in Blog, fayju | No Comments

We’re Fayju, the team who made Amazing Frog? and we are the smallest type of team you can get…two people. Fayju is me, Gaz Bushell ( @fayju ) and Hal Jackson ( @feckwagon ). We love making games, but we are cursed with stupidly big ideas. Seriously, we tried to make a simple throw-a-rag-doll-frog game… you know for iOS with some purchases in it, free-to-play, repetitive-compulsion […]

Live Stream of Fayju’s IndieCade Feedback

Live Stream of Fayju’s IndieCade Feedback

Posted by on Oct 7, 2013 in Blog, fayju | No Comments

I flopped facedown on my laptop for a few hours when I got the feedback from IndieCade. I went Rag Doll and just slumped there until the rage built up, and I attempted to throw Harry out the window. He took it in stride–not sure he noticed, also he’s good at not being thrown out of the window […]

Can we focus on making games now?

Can we focus on making games now?

Posted by on Sep 16, 2013 in Blog, fayju | No Comments

Feels a little like a witch hunt by indie devs on OUYA…not cool. Though OUYA is a small, approachable company that you can actually speak to, that’s not a reason for devs to mass together and act like they are running the show. Firing demands … Stating ultimatums … in case you missed it, they […]

Whats your beef with bears, Goldilocks?

Whats your beef with bears, Goldilocks?

Posted by on May 21, 2013 in Blog, fayju | No Comments

Bear Pain I think there is a potentially unhealthy obsession with “bear pain” in gaming these days. Bears are like the “other” zombies, or at least thats how I see it. Back in 2009 when Hal and I were putting together Fayju Ball and we were just getting into our Fayju Unity workflow and there […]

Stealth a squidsoup project

Stealth a squidsoup project

Posted by on Aug 2, 2011 in Blog, squidsoup | No Comments

Stealth Project, ISEA 2009 from squidsoup on Vimeo. Stealth,a squidsoup project, created to be an interactive installation through the process of development evolved into a fully playable game set to an art gallery situation. It was first shown as part of Cybersonica late in 2008 at the start of Cold War Modern in V&A. The […]

Zurich 2008 – The Nova trials

Zurich 2008 – The Nova trials

Posted by on Jul 18, 2011 in Blog, squidsoup | No Comments

In 2008 squidsoup went to the Technopark in Zurich to experiment with ETHZ’s Baby Nova Grid of LED lights. Over the year that followed we then created two exhibition works Stealth and Discontinuum specifically for the Nova grid. It was a great opportunity to explore the possibilities of working with a LED grid. We had […]

Squidsoup -Pest Control Glastonbury 2010

Squidsoup -Pest Control Glastonbury 2010

Posted by on Sep 25, 2010 in Blog, squidsoup | No Comments

Pest Control, Glastonbury 2010 from squidsoup on Vimeo. more Pest Control images on flickr The interesting thing about Pest Control for Glastonbury was not so much the location, but the volumes of people for whom the project was created and how interactivity would be delivered in this situation. Not that programming while the sun rises […]

Discontinuum + ghosts Bains Numerique engien les bains Paris

Discontinuum + ghosts Bains Numerique engien les bains Paris

Posted by on May 8, 2010 in Blog, squidsoup | No Comments

I recently found this photo and it got me thinking about the situation of installing Digital Art. I mentioned Discontinuum in an earlier post about the background of Ocean of light, things moved so fast since then that some times interesting Ideas get left behind or on the kerb. Its definately a concept worth revisiting. […]

Ghosts Outtakes

Ghosts Outtakes

Posted by on Apr 16, 2010 in Blog, squidsoup | One Comment

Ghost Out-takes are some old Director 3d lingo “mess ups”. The great thing about 3d work, especially when you are generating the model in code is that things don’t always go as planned. and down that road where things are not going as planned, if you push a little further you can come across some […]

As3DMod on go ahead! and Mccoys websites

As3DMod on go ahead! and Mccoys websites

Posted by on Apr 2, 2010 in Blog, inboxDMG | 2 Comments

Last year I was playing around with AS3DMod. Its a fantastic set of libraries that help you add deformation onto 3d forms within actionscript. You can read more about it here http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/. I was very excited by it and tried to find ways to include it into the projects that I was working on at […]