Fayju : Games squidsoup : Digital Art

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Cascade – Science in Games.

Apr 23, 2015 | No Comments

Cascade is our game about Alzheimer’s Disease. You fly around planet like brain cells amidst floating protein debris blasting enzymes in an attempt to save the brain, one cell at a time. Its been a while since we said much about Cascade, but we have still been moving the project forward.  In March we showed […]

Don’t wanna be indie, at Fayju we want to make ‘Big Ass’ games with Amazing Frogs in.

Nov 21, 2013 | No Comments
Don’t wanna be indie, at Fayju we want to make ‘Big Ass’ games with Amazing Frogs in.

We’re Fayju, the team who made Amazing Frog? and we are the smallest type of team you can get…two people. Fayju is me, Gaz Bushell ( @fayju ) and Hal Jackson ( @feckwagon ). We love making games, but we are cursed with stupidly big ideas. Seriously, we tried to make a simple throw-a-rag-doll-frog game… you know for iOS with some purchases in it, free-to-play, repetitive-compulsion […]

Live Stream of Fayju’s IndieCade Feedback

Oct 7, 2013 | No Comments
Live Stream of Fayju’s IndieCade Feedback

I flopped facedown on my laptop for a few hours when I got the feedback from IndieCade. I went Rag Doll and just slumped there until the rage built up, and I attempted to throw Harry out the window. He took it in stride–not sure he noticed, also he’s good at not being thrown out of the window […]

Can we focus on making games now?

Sep 16, 2013 | No Comments
Can we focus on making games now?

Feels a little like a witch hunt by indie devs on OUYA…not cool. Though OUYA is a small, approachable company that you can actually speak to, that’s not a reason for devs to mass together and act like they are running the show. Firing demands … Stating ultimatums … in case you missed it, they […]

Whats your beef with bears, Goldilocks?

May 21, 2013 | No Comments
Whats your beef with bears, Goldilocks?

Bear Pain I think there is a potentially unhealthy obsession with “bear pain” in gaming these days. Bears are like the “other” zombies, or at least thats how I see it. Back in 2009 when Hal and I were putting together Fayju Ball and we were just getting into our Fayju Unity workflow and there […]

Stealth a squidsoup project

Aug 2, 2011 | No Comments
Stealth a squidsoup project

Stealth Project, ISEA 2009 from squidsoup on Vimeo. Stealth,a squidsoup project, created to be an interactive installation through the process of development evolved into a fully playable game set to an art gallery situation. It was first shown as part of Cybersonica late in 2008 at the start of Cold War Modern in V&A. The […]